fix struct win impl
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d5338c8069
commit
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@ -23,14 +23,17 @@ namespace tr::layers
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BEGIN_IMGUI_WIN();
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BEGIN_IMGUI_WIN();
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{
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{
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if (ImGui::Button("RUN", ImVec2(28, 30))) {
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if (ImGui::Button("RUN", ImVec2(28, 30)))
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{
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m_event_manager->execute(std::string("test signal key"), "value params run");
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m_event_manager->execute(std::string("test signal key"), "value params run");
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}
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}
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TR_PUSH_FONT(ICON, 18);
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TR_PUSH_FONT(ICON, 18);
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if (ImGui::Button(try_engine::style::icon::ICON_STOP, ImVec2(28, 30))) {
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if (ImGui::Button(try_engine::style::icon::ICON_STOP, ImVec2(28, 30)))
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{
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m_event_manager->execute(std::string("test signal key"), "value params stop");
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m_event_manager->execute(std::string("test signal key"), "value params stop");
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m_event_manager->execute(std::string("test signal win"), m_win);
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}
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}
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ImGui::Text(try_engine::style::icon::ICON_PAINT_BRUSH, " Paint" );
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ImGui::Text(try_engine::style::icon::ICON_PAINT_BRUSH, " Paint" );
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@ -57,6 +60,11 @@ namespace tr::layers
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{
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{
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auto b = std::any_cast<std::string>(e);
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auto b = std::any_cast<std::string>(e);
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hack::log()(b);
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hack::log()(b);
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if (b == "test signal win")
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{
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auto w = std::any_cast<win>(value);
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hack::log()(w.m_name);
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}
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}
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}
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}
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}
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@ -4,6 +4,8 @@
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namespace try_engine
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namespace try_engine
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{
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{
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struct win { ImVec2 m_pos { 0.f, 0.f }; ImVec2 m_size { 0.f, 0.f }; std::string m_name; };
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class gui
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class gui
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{
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{
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public:
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public:
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@ -16,9 +16,6 @@ namespace try_engine
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layer(const layer&) = delete;
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layer(const layer&) = delete;
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layer(layer&) = delete;
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layer(layer&) = delete;
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// HERE
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// реализовать перемещение слоев
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public:
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public:
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virtual void on_attach() {};
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virtual void on_attach() {};
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virtual void on_detach() {};
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virtual void on_detach() {};
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@ -2,6 +2,7 @@
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#include "try_engine/utils/utils.hpp"
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#include "try_engine/utils/utils.hpp"
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#include "try_engine/gui/gui.hpp"
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#include "try_engine/gui/style/style.hpp"
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#include "try_engine/gui/style/style.hpp"
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#include "try_engine/application/application.hpp"
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#include "try_engine/application/application.hpp"
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@ -13,7 +13,7 @@
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using time = try_engine::time::timestep<float>;\
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using time = try_engine::time::timestep<float>;\
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using event_manager = try_engine::app_event::event;\
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using event_manager = try_engine::app_event::event;\
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using system_event = try_engine::system_event::event;\
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using system_event = try_engine::system_event::event;\
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struct win { ImVec2 m_pos { 0.f, 0.f }; ImVec2 m_size { 0.f, 0.f }; std::string m_name; } m_win
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using win = try_engine::win
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#define BASE_WINDOW_FLAGS()\
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#define BASE_WINDOW_FLAGS()\
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if (m_flags.m_no_titlebar) m_window_flags |= ImGuiWindowFlags_NoTitleBar;\
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if (m_flags.m_no_titlebar) m_window_flags |= ImGuiWindowFlags_NoTitleBar;\
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@ -73,7 +73,8 @@
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private:\
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private:\
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FLAGS_STRUCT_DEFINED();\
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FLAGS_STRUCT_DEFINED();\
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private:\
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private:\
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event_manager* m_event_manager
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event_manager* m_event_manager;\
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win m_win
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#define BEGIN_IMGUI_WIN() if (!ImGui::Begin(m_win.m_name.c_str(), &m_flags.m_p_open, m_window_flags)) ImGui::End()
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#define BEGIN_IMGUI_WIN() if (!ImGui::Begin(m_win.m_name.c_str(), &m_flags.m_p_open, m_window_flags)) ImGui::End()
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