add new struct and events

This commit is contained in:
2025-04-08 15:16:20 +03:00
parent ff3122c74d
commit 1ab87dd53d
35 changed files with 264 additions and 624 deletions

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@@ -1,60 +0,0 @@
#include "local_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
void local_panel::on_attach()
{
VE::CONNECT(this);
}
void local_panel::render()
{
if (ImGui::Button(VE_NAME("RUN thread"), ImVec2(128, 130)))
{
auto f = []()
{
VE::EMIT(test_event::TEST_EVEN, std::string("test event message from thread"));
};
std::thread th(f);
th.detach();
}
VE_PUSH_FONT(ICON, 18);
if (ImGui::Button(VE::style::icon::ICON_STOP, ImVec2(28, 30)))
{
VE::EMIT(test_event::TEST_EVEN, std::string("test icon button"));
}
ImGui::Text(VE::style::icon::ICON_PAINT_BRUSH, " Paint" );
ImGui::Text("\xef\x87\xbc");
VE_POP_FONT();
}
void local_panel::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void local_panel::update()
{
}
}

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@@ -1,15 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class local_panel : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 800.f, 400.f };
ImVec2 m_pos = ImVec2{ 400.f, 400.f };
};
}

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@@ -1,28 +0,0 @@
inc += include_directories('.')
headers = [
'test_panel/test_panel.hpp',
'test_panel_2/test_panel_2.hpp',
'local_panel/local_panel.hpp',
'opengl_panel/opengl_panel.hpp',
]
sources = [
'test_panel/test_panel.cpp',
'test_panel_2/test_panel_2.cpp',
'local_panel/local_panel.cpp',
'opengl_panel/opengl_panel.cpp',
]
lib = library(
'vertex_engine_sandbox',
include_directories : inc,
sources: [headers, sources],
dependencies : deps,
cpp_args: args
)
deps += declare_dependency(
include_directories: inc,
link_with: lib,
)

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@@ -1,116 +0,0 @@
#include "opengl_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
cube::cube()
{
hack::log()("create cube");
const std::filesystem::path vsp { "/mnt/raid/projects/vertex_engine/vertex_engine/bin/layers/opengl_panel/shaders/vertes.shader" };
const std::filesystem::path fsp { "/mnt/raid/projects/vertex_engine/vertex_engine/bin/layers/opengl_panel/shaders/frag.shader" };
add_shader(GL_VERTEX_SHADER, vsp);
add_shader(GL_FRAGMENT_SHADER, fsp);
shader_program::link();
m_vertices =
{
-0.1f, 0.0f, 0.7f,
0.1f, 0.0f, 0.7f,
0.1f, 0.0f, -0.7f,
-0.1f, 0.0f, -0.7f,
0.0f, 0.3f, 0.0f
};
m_indices =
{
0, 1, 1, 4, 4, 0,
0, 3, 3, 4, 4, 2,
2, 1, 3, 2
};
buffer::link();
}
void cube::use() { shader_program::use(); }
void cube::set_scale(float val) { set("scale", val); }
void cube::set_position(glm::vec3 val) { set("position", val); }
void cube::set_color(glm::vec4 val) { set("color", val); }
void cube::render() { buffer::render(); }
// OPENGL_PANEL_LAYER
void opengl_panel::on_attach()
{
hack::log()("on_attach");
}
void opengl_panel::update()
{
}
void opengl_panel::render()
{
m_cb_1.use();
m_cam.update(m_cb_1);
float r = std::sin(glfwGetTime());
float g = std::cos(glfwGetTime());
m_cb_1.set_color(glm::vec4{ 0.85f, 0.45f, 0.95f, 0.f }); // розовый
m_cb_1.set_scale(1.0f + std::sin(glfwGetTime()) * 0.2f);
m_cb_1.set_position(glm::vec3{ 0.f, 0.5, 0.f });
m_cb_1.render();
r = std::cos(glfwGetTime());
g = std::sin(glfwGetTime());
m_cb_2.use();
m_cam.update(m_cb_2);
m_cb_2.set_color(glm::vec4{ 0.66f, 0.66f, 0.66f, 0.f }); // серый/белый
m_cb_2.set_scale(1.0f - std::cos(glfwGetTime()) * 0.2f);
m_cb_2.set_position(glm::vec3{ r, g, 0.f });
m_cb_2.render();
}
void opengl_panel::on_event(VE::event e)
{
// для событий от перефирии
if (e.m_type.type() == typeid(VE::event_type))
{
auto t = std::any_cast<VE::event_type>(e.m_type);
if (t == VE::event_type::MOUSE_CURSOR_POSITION)
{
auto [pos_x, pos_y] = std::any_cast<std::pair<float, float>>(e.m_data);
m_cam.mouse_callback(pos_x, pos_y);
}
if (t == VE::event_type::KEY_REPEATE || t == VE::event_type::KEY_PRESSED)
{
auto key = std::any_cast<int>(e.m_data);
if (key == VE::key::W)
m_cam.up();
if (key == VE::key::S)
m_cam.down();
if (key == VE::key::A)
m_cam.left();
if (key == VE::key::D)
m_cam.right();
}
}
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
}

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@@ -1,95 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class cube : public VE::opengl
{
public:
cube();
~cube() = default;
public:
void set_scale(float val);
void set_position(glm::vec3 val);
void set_color(glm::vec4 val);
void use();
void render();
};
struct camera
{
// Начальное положение камеры
glm::vec3 m_pos = glm::vec3{ 0.0f, 0.0f, 3.0f };
glm::vec3 m_front = glm::vec3{ 0.0f, 0.0f, -1.0f };
glm::vec3 m_up = glm::vec3{ 0.0f, 1.0f, 0.0f };
float m_speed = 0.05f;
glm::mat4 m_view, m_projection;
void up() { m_pos += m_speed * m_front; }
void down() { m_pos -= m_speed * m_front; }
void left() { m_pos -= glm::normalize(glm::cross(m_front, m_up)) * m_speed; }
void right() { m_pos += glm::normalize(glm::cross(m_front, m_up)) * m_speed; }
template<typename T>
void update(const T& obj)
{
m_view = glm::lookAt(m_pos, m_pos + m_front, m_up);
m_projection = glm::perspective(glm::radians(45.0f),
static_cast<float>(VE::application::get()->get_glfw()->width()) / VE::application::get()->get_glfw()->height(),
0.1f, 100.0f);
glUniformMatrix4fv(glGetUniformLocation(obj.get_id(), "view"), 1, GL_FALSE, glm::value_ptr(m_view));
glUniformMatrix4fv(glGetUniformLocation(obj.get_id(), "projection"), 1, GL_FALSE, glm::value_ptr(m_projection));
}
// Управление камерой через мышь
bool m_first = true;
float m_yaw = -90.0f;
float m_pitch = 0.0f;
float m_last_x = 400, m_last_y = 300;
void mouse_callback(double xpos, double ypos)
{
if (m_first)
{
m_last_x = xpos;
m_last_y = ypos;
m_first = false;
}
float x_offset = xpos - m_last_x;
float y_offset = m_last_y - ypos;
m_last_x = xpos;
m_last_y = ypos;
float sensitivity = 0.1f;
x_offset *= sensitivity;
y_offset *= sensitivity;
m_yaw += x_offset;
m_pitch += y_offset;
if (m_pitch > 89.0f) m_pitch = 89.0f;
if (m_pitch < -89.0f) m_pitch = -89.0f;
glm::vec3 front;
front.x = std::cos(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
front.y = std::sin(glm::radians(m_pitch));
front.z = std::sin(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
m_front = glm::normalize(front);
}
};
class opengl_panel : public VE::layer
{
VE_FN_OVERIDE();
cube m_cb_1;
cube m_cb_2;
camera m_cam;
};
}

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@@ -1,9 +0,0 @@
#version 330 core
in vec4 v_color;
out vec4 f_color;
void main()
{
f_color = v_color;
}

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@@ -1,21 +0,0 @@
#version 330 core
layout (location = 0) in vec3 base_position;
uniform float scale;
uniform vec4 color;
uniform vec3 position;
uniform mat4 view;
uniform mat4 model;
uniform mat4 projection;
out vec4 v_color;
void main()
{
vec3 p = base_position + position * scale ;
gl_Position = projection * view * vec4(p, 1.0);
v_color = color;
}

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@@ -1,49 +0,0 @@
#include "test_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
void test_panel::on_attach()
{
VE::CONNECT(this);
hack::log()("on_attach", VE::application::get()->get_glfw()->width());
}
void test_panel::render()
{
ImGui::SetNextWindowPos(m_pos);
ImGui::SetNextWindowSize(m_size);
if (!ImGui::Begin("#test_panel_1", &m_p_open, m_window_flags)) ImGui::End();
if (ImGui::Button("RUN test_panel_1", ImVec2(128, 130)))
{
VE::EMIT(test_event::TEST_EVEN, std::string("test event message tp 1"));
}
ImGui::End();
}
void test_panel::on_event(VE::event e)
{
if (e.m_type.type() == typeid(VE::event_type))
{
auto t = std::any_cast<VE::event_type>(e.m_type);
if (t == VE::event_type::MOUSE_BUTTON_DOUBLE_PRESSED) hack::log()("double");
if (t == VE::event_type::MOUSE_BUTTON_PRESSED) hack::log()("once");
}
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void test_panel::update()
{
}
}

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@@ -1,15 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class test_panel : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 600.f, 100.f };
ImVec2 m_pos = ImVec2{ 100.f, 100.f };
};
}

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@@ -1,64 +0,0 @@
#include "test_panel_2.hpp"
#include "utils.hpp"
namespace sandbox
{
void test_panel_2::on_attach()
{
VE::CONNECT(this);
// ATTENTION: активировать сигнальную систему в детях-компонентах
m_local_panel.on_attach();
// for (int i = 0; i < 200; ++i)
// {
// auto lp = std::make_shared<local_panel>();
// lp->on_attach();
// m_local_panel_hub.push_back(lp);
// }
auto lp = std::make_shared<local_panel>();
lp->on_attach();
m_local_panel_hub.push_back(lp);
hack::log()("on_attach");
}
void test_panel_2::render()
{
ImGui::SetNextWindowPos(m_pos);
ImGui::SetNextWindowSize(m_size);
if (!ImGui::Begin("#test_panel_2", &m_p_open, m_window_flags)) ImGui::End();
m_local_panel.render();
for(auto& lp : m_local_panel_hub) lp->render();
ImGui::End();
}
void test_panel_2::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void test_panel_2::update()
{
}
}

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@@ -1,21 +0,0 @@
#pragma once
#include <VE.hpp>
#include "local_panel/local_panel.hpp"
namespace sandbox
{
class test_panel_2 : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 400.f, 400.f };
ImVec2 m_pos = ImVec2{ 400.f, 400.f };
local_panel m_local_panel;
std::vector<std::shared_ptr<local_panel>> m_local_panel_hub;
};
}

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@@ -1,9 +0,0 @@
#pragma once
namespace sandbox
{
enum class test_event
{
TEST_EVEN
};
}

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@@ -1,39 +0,0 @@
#include "layers/test_panel/test_panel.hpp"
#include "layers/test_panel_2/test_panel_2.hpp"
#include "layers/opengl_panel/opengl_panel.hpp"
namespace sandbox
{
class test_app : public VE::application
{
public:
test_app(std::string app_name) : VE::application{ app_name } {};
~test_app() = default;
};
}
namespace VE
{
inline application& create()
{
static sandbox::test_app app{ "vertex_engine_sandbox" };
// ATTENTEION: это слои для отрисовки.
// если делается компонент, который является составляющей этих компонентов, то
// нужно вызывать метод on_attach внутри хозяев для работы сигнальной системы.
// см. пример в test_panel_2
app.push_layer(
new sandbox::test_panel{},
new sandbox::test_panel_2{},
new sandbox::opengl_panel{}
);
return app;
}
}
auto main(int argc, char* args[]) -> int
{
decltype(auto) app = VE::create();
app.run();
}

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@@ -1,6 +0,0 @@
executable(
meson.project_name(),
'main.cpp',
dependencies : deps,
cpp_args: args
)