add new struct and events

This commit is contained in:
2025-04-08 15:16:20 +03:00
parent ff3122c74d
commit 1ab87dd53d
35 changed files with 264 additions and 624 deletions

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@@ -1,60 +0,0 @@
#include "local_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
void local_panel::on_attach()
{
VE::CONNECT(this);
}
void local_panel::render()
{
if (ImGui::Button(VE_NAME("RUN thread"), ImVec2(128, 130)))
{
auto f = []()
{
VE::EMIT(test_event::TEST_EVEN, std::string("test event message from thread"));
};
std::thread th(f);
th.detach();
}
VE_PUSH_FONT(ICON, 18);
if (ImGui::Button(VE::style::icon::ICON_STOP, ImVec2(28, 30)))
{
VE::EMIT(test_event::TEST_EVEN, std::string("test icon button"));
}
ImGui::Text(VE::style::icon::ICON_PAINT_BRUSH, " Paint" );
ImGui::Text("\xef\x87\xbc");
VE_POP_FONT();
}
void local_panel::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void local_panel::update()
{
}
}

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@@ -1,15 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class local_panel : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 800.f, 400.f };
ImVec2 m_pos = ImVec2{ 400.f, 400.f };
};
}

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@@ -1,116 +0,0 @@
#include "opengl_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
cube::cube()
{
hack::log()("create cube");
const std::filesystem::path vsp { "/mnt/raid/projects/vertex_engine/vertex_engine/bin/layers/opengl_panel/shaders/vertes.shader" };
const std::filesystem::path fsp { "/mnt/raid/projects/vertex_engine/vertex_engine/bin/layers/opengl_panel/shaders/frag.shader" };
add_shader(GL_VERTEX_SHADER, vsp);
add_shader(GL_FRAGMENT_SHADER, fsp);
shader_program::link();
m_vertices =
{
-0.1f, 0.0f, 0.7f,
0.1f, 0.0f, 0.7f,
0.1f, 0.0f, -0.7f,
-0.1f, 0.0f, -0.7f,
0.0f, 0.3f, 0.0f
};
m_indices =
{
0, 1, 1, 4, 4, 0,
0, 3, 3, 4, 4, 2,
2, 1, 3, 2
};
buffer::link();
}
void cube::use() { shader_program::use(); }
void cube::set_scale(float val) { set("scale", val); }
void cube::set_position(glm::vec3 val) { set("position", val); }
void cube::set_color(glm::vec4 val) { set("color", val); }
void cube::render() { buffer::render(); }
// OPENGL_PANEL_LAYER
void opengl_panel::on_attach()
{
hack::log()("on_attach");
}
void opengl_panel::update()
{
}
void opengl_panel::render()
{
m_cb_1.use();
m_cam.update(m_cb_1);
float r = std::sin(glfwGetTime());
float g = std::cos(glfwGetTime());
m_cb_1.set_color(glm::vec4{ 0.85f, 0.45f, 0.95f, 0.f }); // розовый
m_cb_1.set_scale(1.0f + std::sin(glfwGetTime()) * 0.2f);
m_cb_1.set_position(glm::vec3{ 0.f, 0.5, 0.f });
m_cb_1.render();
r = std::cos(glfwGetTime());
g = std::sin(glfwGetTime());
m_cb_2.use();
m_cam.update(m_cb_2);
m_cb_2.set_color(glm::vec4{ 0.66f, 0.66f, 0.66f, 0.f }); // серый/белый
m_cb_2.set_scale(1.0f - std::cos(glfwGetTime()) * 0.2f);
m_cb_2.set_position(glm::vec3{ r, g, 0.f });
m_cb_2.render();
}
void opengl_panel::on_event(VE::event e)
{
// для событий от перефирии
if (e.m_type.type() == typeid(VE::event_type))
{
auto t = std::any_cast<VE::event_type>(e.m_type);
if (t == VE::event_type::MOUSE_CURSOR_POSITION)
{
auto [pos_x, pos_y] = std::any_cast<std::pair<float, float>>(e.m_data);
m_cam.mouse_callback(pos_x, pos_y);
}
if (t == VE::event_type::KEY_REPEATE || t == VE::event_type::KEY_PRESSED)
{
auto key = std::any_cast<int>(e.m_data);
if (key == VE::key::W)
m_cam.up();
if (key == VE::key::S)
m_cam.down();
if (key == VE::key::A)
m_cam.left();
if (key == VE::key::D)
m_cam.right();
}
}
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
}

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@@ -1,95 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class cube : public VE::opengl
{
public:
cube();
~cube() = default;
public:
void set_scale(float val);
void set_position(glm::vec3 val);
void set_color(glm::vec4 val);
void use();
void render();
};
struct camera
{
// Начальное положение камеры
glm::vec3 m_pos = glm::vec3{ 0.0f, 0.0f, 3.0f };
glm::vec3 m_front = glm::vec3{ 0.0f, 0.0f, -1.0f };
glm::vec3 m_up = glm::vec3{ 0.0f, 1.0f, 0.0f };
float m_speed = 0.05f;
glm::mat4 m_view, m_projection;
void up() { m_pos += m_speed * m_front; }
void down() { m_pos -= m_speed * m_front; }
void left() { m_pos -= glm::normalize(glm::cross(m_front, m_up)) * m_speed; }
void right() { m_pos += glm::normalize(glm::cross(m_front, m_up)) * m_speed; }
template<typename T>
void update(const T& obj)
{
m_view = glm::lookAt(m_pos, m_pos + m_front, m_up);
m_projection = glm::perspective(glm::radians(45.0f),
static_cast<float>(VE::application::get()->get_glfw()->width()) / VE::application::get()->get_glfw()->height(),
0.1f, 100.0f);
glUniformMatrix4fv(glGetUniformLocation(obj.get_id(), "view"), 1, GL_FALSE, glm::value_ptr(m_view));
glUniformMatrix4fv(glGetUniformLocation(obj.get_id(), "projection"), 1, GL_FALSE, glm::value_ptr(m_projection));
}
// Управление камерой через мышь
bool m_first = true;
float m_yaw = -90.0f;
float m_pitch = 0.0f;
float m_last_x = 400, m_last_y = 300;
void mouse_callback(double xpos, double ypos)
{
if (m_first)
{
m_last_x = xpos;
m_last_y = ypos;
m_first = false;
}
float x_offset = xpos - m_last_x;
float y_offset = m_last_y - ypos;
m_last_x = xpos;
m_last_y = ypos;
float sensitivity = 0.1f;
x_offset *= sensitivity;
y_offset *= sensitivity;
m_yaw += x_offset;
m_pitch += y_offset;
if (m_pitch > 89.0f) m_pitch = 89.0f;
if (m_pitch < -89.0f) m_pitch = -89.0f;
glm::vec3 front;
front.x = std::cos(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
front.y = std::sin(glm::radians(m_pitch));
front.z = std::sin(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
m_front = glm::normalize(front);
}
};
class opengl_panel : public VE::layer
{
VE_FN_OVERIDE();
cube m_cb_1;
cube m_cb_2;
camera m_cam;
};
}

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@@ -1,9 +0,0 @@
#version 330 core
in vec4 v_color;
out vec4 f_color;
void main()
{
f_color = v_color;
}

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@@ -1,21 +0,0 @@
#version 330 core
layout (location = 0) in vec3 base_position;
uniform float scale;
uniform vec4 color;
uniform vec3 position;
uniform mat4 view;
uniform mat4 model;
uniform mat4 projection;
out vec4 v_color;
void main()
{
vec3 p = base_position + position * scale ;
gl_Position = projection * view * vec4(p, 1.0);
v_color = color;
}

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@@ -1,49 +0,0 @@
#include "test_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
void test_panel::on_attach()
{
VE::CONNECT(this);
hack::log()("on_attach", VE::application::get()->get_glfw()->width());
}
void test_panel::render()
{
ImGui::SetNextWindowPos(m_pos);
ImGui::SetNextWindowSize(m_size);
if (!ImGui::Begin("#test_panel_1", &m_p_open, m_window_flags)) ImGui::End();
if (ImGui::Button("RUN test_panel_1", ImVec2(128, 130)))
{
VE::EMIT(test_event::TEST_EVEN, std::string("test event message tp 1"));
}
ImGui::End();
}
void test_panel::on_event(VE::event e)
{
if (e.m_type.type() == typeid(VE::event_type))
{
auto t = std::any_cast<VE::event_type>(e.m_type);
if (t == VE::event_type::MOUSE_BUTTON_DOUBLE_PRESSED) hack::log()("double");
if (t == VE::event_type::MOUSE_BUTTON_PRESSED) hack::log()("once");
}
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void test_panel::update()
{
}
}

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@@ -1,15 +0,0 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class test_panel : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 600.f, 100.f };
ImVec2 m_pos = ImVec2{ 100.f, 100.f };
};
}

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@@ -1,64 +0,0 @@
#include "test_panel_2.hpp"
#include "utils.hpp"
namespace sandbox
{
void test_panel_2::on_attach()
{
VE::CONNECT(this);
// ATTENTION: активировать сигнальную систему в детях-компонентах
m_local_panel.on_attach();
// for (int i = 0; i < 200; ++i)
// {
// auto lp = std::make_shared<local_panel>();
// lp->on_attach();
// m_local_panel_hub.push_back(lp);
// }
auto lp = std::make_shared<local_panel>();
lp->on_attach();
m_local_panel_hub.push_back(lp);
hack::log()("on_attach");
}
void test_panel_2::render()
{
ImGui::SetNextWindowPos(m_pos);
ImGui::SetNextWindowSize(m_size);
if (!ImGui::Begin("#test_panel_2", &m_p_open, m_window_flags)) ImGui::End();
m_local_panel.render();
for(auto& lp : m_local_panel_hub) lp->render();
ImGui::End();
}
void test_panel_2::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void test_panel_2::update()
{
}
}

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@@ -1,21 +0,0 @@
#pragma once
#include <VE.hpp>
#include "local_panel/local_panel.hpp"
namespace sandbox
{
class test_panel_2 : public VE::layer
{
VE_FN_OVERIDE();
ImVec2 m_size = ImVec2{ 400.f, 400.f };
ImVec2 m_pos = ImVec2{ 400.f, 400.f };
local_panel m_local_panel;
std::vector<std::shared_ptr<local_panel>> m_local_panel_hub;
};
}

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@@ -1,39 +0,0 @@
#include "layers/test_panel/test_panel.hpp"
#include "layers/test_panel_2/test_panel_2.hpp"
#include "layers/opengl_panel/opengl_panel.hpp"
namespace sandbox
{
class test_app : public VE::application
{
public:
test_app(std::string app_name) : VE::application{ app_name } {};
~test_app() = default;
};
}
namespace VE
{
inline application& create()
{
static sandbox::test_app app{ "vertex_engine_sandbox" };
// ATTENTEION: это слои для отрисовки.
// если делается компонент, который является составляющей этих компонентов, то
// нужно вызывать метод on_attach внутри хозяев для работы сигнальной системы.
// см. пример в test_panel_2
app.push_layer(
new sandbox::test_panel{},
new sandbox::test_panel_2{},
new sandbox::opengl_panel{}
);
return app;
}
}
auto main(int argc, char* args[]) -> int
{
decltype(auto) app = VE::create();
app.run();
}

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@@ -1,17 +1,11 @@
inc += include_directories('.') inc += include_directories('.')
headers = [ headers = [
'test_panel/test_panel.hpp', 'ui_layer/ui_layer.hpp',
'test_panel_2/test_panel_2.hpp',
'local_panel/local_panel.hpp',
'opengl_panel/opengl_panel.hpp',
] ]
sources = [ sources = [
'test_panel/test_panel.cpp', 'ui_layer/ui_layer.cpp',
'test_panel_2/test_panel_2.cpp',
'local_panel/local_panel.cpp',
'opengl_panel/opengl_panel.cpp',
] ]
lib = library( lib = library(

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@@ -0,0 +1,46 @@
#include "ui_layer.hpp"
#include "utils.hpp"
namespace sandbox
{
void ui_layer::on_attach()
{
VE::CONNECT(this);
hack::log()("on_attach");
}
void ui_layer::render()
{
// VE::WinPos(m_pos);
// VE::WinSize(m_pos);
VE::Begin("name", m_pos, m_size, m_win_flags);
VE::End();
}
void ui_layer::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
void ui_layer::update()
{
}
}

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@@ -0,0 +1,15 @@
#pragma once
#include <VE.hpp>
namespace sandbox
{
class ui_layer : public VE::layer, public VE::flags
{
VE_OVERIDE();
ImVec2 m_size = ImVec2{ 400.f, 400.f };
ImVec2 m_pos = ImVec2{ 400.f, 400.f };
};
}

21
example/main.cpp Executable file
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@@ -0,0 +1,21 @@
#include "layers/ui_layer/ui_layer.hpp"
namespace sandbox
{
class app : public VE::application
{
public:
app(std::string app_name) : VE::application{ app_name } {};
~app() = default;
};
}
auto main(int argc, char* args[]) -> int
{
sandbox::app app{ "vertex_engine_sandbox" };
app.push_layer(
new sandbox::ui_layer{}
);
app.run();
}

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@@ -50,6 +50,5 @@ inc = []
############################################################# #############################################################
subdir('src') subdir('src')
subdir('bin/layers') subdir('example/layers')
subdir('bin') subdir('example')
#subdir('tests')

2
run.sh
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@@ -6,7 +6,7 @@ run() {
command meson compile -C build command meson compile -C build
if [[ -z "$1" ]]; then if [[ -z "$1" ]]; then
cd build cd build
./bin/$PROJECT_NAME ./example/$PROJECT_NAME
cd .. cd ..
else else
meson test $1 -C build meson test $1 -C build

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@@ -1,11 +1,18 @@
#pragma once #pragma once
#include "event/event.hpp" // IWYU pragma: keep
#include "event/api.hpp" // IWYU pragma: keep
#include "event/event_manager.hpp" // IWYU pragma: keep
#include "event/type.hpp" // IWYU pragma: keep
#include "gui/gui.hpp" // IWYU pragma: keep
#include "gui/flags.hpp" // IWYU pragma: keep
#include "gui/api/win.hpp" // IWYU pragma: keep
#include "gui/style/icons.hpp" // IWYU pragma: keep
#include "gui/style/fonts.hpp" // IWYU pragma: keep
#include "utils/utils.hpp" // IWYU pragma: keep #include "utils/utils.hpp" // IWYU pragma: keep
#include "application/application.hpp" // IWYU pragma: keep #include "application/application.hpp" // IWYU pragma: keep
#include "event/event.hpp" // IWYU pragma: keep
#include "layer/layer.hpp" // IWYU pragma: keep #include "layer/layer.hpp" // IWYU pragma: keep
#include "glfw/glfw.hpp" // IWYU pragma: keep #include "glfw/glfw.hpp" // IWYU pragma: keep
#include "gui/gui.hpp" // IWYU pragma: keep
#include "gui/style/icons.hpp" // IWYU pragma: keep
#include "gui/style/fonts.hpp" // IWYU pragma: keep
#include "opengl/opengl.hpp" // IWYU pragma: keep #include "opengl/opengl.hpp" // IWYU pragma: keep

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@@ -1,6 +1,6 @@
#include "application.hpp" #include "application.hpp"
#include "utils/utils.hpp" // IWYU pragma: keep #include "utils/utils.hpp"
namespace VE namespace VE
{ {

23
src/event/api.hpp Executable file
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@@ -0,0 +1,23 @@
#pragma once
#include "event_manager.hpp"
namespace VE
{
template <typename T>
void CONNECT(T* obj)
{
event_manager::instance().connect(obj, &T::on_event);
}
template <typename TYPE, typename DATA>
void EMIT(TYPE t, DATA d, int id = -1)
{
event_manager::instance().emit(event{ t, d, id });
}
inline void EMIT(event e)
{
event_manager::instance().emit(e);
}
}

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@@ -1,32 +1,9 @@
#pragma once #pragma once
#include "utils/utils.hpp" // IWYU pragma: keep #include <any>
namespace VE namespace VE
{ {
enum class event_type
{
KEY_PRESSED,
KEY_RELEASED,
KEY_REPEATE,
MOUSE_BUTTON_PRESSED,
MOUSE_BUTTON_DOUBLE_PRESSED,
MOUSE_BUTTON_RELEASED,
MOUSE_CURSOR_POSITION,
MOUSE_SCROLL,
WINDOW_RESIZE,
WINDOW_CLOSE,
WINDOW_FOCUS,
};
enum class event_target
{
VE
};
struct event struct event
{ {
event(std::any type, std::any data, int id) : m_type{ type }, m_data{ data }, m_id { id } {} event(std::any type, std::any data, int id) : m_type{ type }, m_data{ data }, m_id { id } {}
@@ -36,52 +13,4 @@ namespace VE
std::any m_data; std::any m_data;
int m_id; int m_id;
}; };
struct event_manager : public hack::patterns::singleton<event_manager>
{
std::vector<VE::event_fn<VE::event>> m_funcs;
template<typename T>
void connect(T* obj, void (T::*method)(event))
{
m_funcs.push_back(std::bind(method, obj, std::placeholders::_1));
}
void emit(event e)
{
try
{
for (std::size_t i = 0; i < m_funcs.size(); ++i)
{
m_funcs[i](e);
}
}
catch(const std::exception& ex)
{
hack::error()(ex.what());
hack::log()("size funcs", m_funcs.size());
}
catch(...)
{
hack::error()("ooops...");
}
}
};
template <typename T>
void CONNECT(T* obj)
{
VE::event_manager::instance().connect(obj, &T::on_event);
}
template <typename TYPE, typename DATA>
void EMIT(TYPE t, DATA d, int id = -1)
{
VE::event_manager::instance().emit(VE::event{ t, d, id });
}
inline void EMIT(VE::event e)
{
VE::event_manager::instance().emit(e);
}
} }

41
src/event/event_manager.hpp Executable file
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@@ -0,0 +1,41 @@
#pragma once
#include <hack/patterns/singleton.hpp>
#include <hack/logger/logger.hpp>
#include "event.hpp"
#include "utils/using.hpp"
namespace VE
{
struct event_manager : public hack::patterns::singleton<event_manager>
{
std::vector<event_fn<event>> m_funcs;
template<typename T>
void connect(T* obj, void (T::*method)(event))
{
m_funcs.push_back(std::bind(method, obj, std::placeholders::_1));
}
void emit(event e)
{
try
{
for (std::size_t i = 0; i < m_funcs.size(); ++i)
{
m_funcs[i](e);
}
}
catch(const std::exception& ex)
{
hack::error()(ex.what());
hack::log()("size funcs", m_funcs.size());
}
catch(...)
{
hack::error()("ooops...");
}
}
};
}

28
src/event/type.hpp Normal file
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@@ -0,0 +1,28 @@
#pragma once
namespace VE
{
enum class event_type
{
KEY_PRESSED,
KEY_RELEASED,
KEY_REPEATE,
MOUSE_BUTTON_PRESSED,
MOUSE_BUTTON_DOUBLE_PRESSED,
MOUSE_BUTTON_RELEASED,
MOUSE_CURSOR_POSITION,
MOUSE_SCROLL,
WINDOW_RESIZE,
WINDOW_CLOSE,
WINDOW_FOCUS,
};
enum class event_target
{
VE
};
}

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@@ -1,6 +1,7 @@
#include "glfw.hpp" #include "glfw.hpp"
#include "event/event.hpp" #include "event/type.hpp"
#include "event/api.hpp"
namespace VE namespace VE
{ {

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@@ -8,8 +8,6 @@ namespace VE
class glfw class glfw
{ {
public: public:
// HERE
// реализовать остальные конструкторы
glfw(); glfw();
~glfw(); ~glfw();

43
src/gui/api/win.hpp Normal file
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@@ -0,0 +1,43 @@
#pragma once
#include <string>
#include <imgui.h>
namespace VE
{
inline void WinPos(ImVec2 pos)
{
ImGui::SetNextWindowPos(pos);
}
inline void WinSize(ImVec2 size)
{
ImGui::SetNextWindowSize(size);
}
inline void End()
{
ImGui::End();
}
inline void Begin(std::string name, ImVec2 pos, ImVec2 size, bool& open, ImGuiWindowFlags win_flags)
{
WinPos(pos);
WinSize(size);
if (!ImGui::Begin(name.c_str(), &open, win_flags)) End();
}
inline void Begin(std::string name, ImVec2 pos, ImVec2 size, ImGuiWindowFlags win_flags)
{
WinPos(pos);
WinSize(size);
if (!ImGui::Begin(name.c_str(), nullptr, win_flags)) End();
}
inline void Begin(std::string name, ImGuiWindowFlags win_flags)
{
if (!ImGui::Begin(name.c_str(), nullptr, win_flags)) End();
}
}

View File

@@ -8,20 +8,20 @@ namespace VE
{ {
flags() flags()
{ {
if (m_no_titlebar) m_window_flags |= ImGuiWindowFlags_NoTitleBar; if (m_no_titlebar) m_win_flags |= ImGuiWindowFlags_NoTitleBar;
if (m_no_scrollbar) m_window_flags |= ImGuiWindowFlags_NoScrollbar; if (m_no_scrollbar) m_win_flags |= ImGuiWindowFlags_NoScrollbar;
if (!m_no_menu) m_window_flags |= ImGuiWindowFlags_MenuBar; if (!m_no_menu) m_win_flags |= ImGuiWindowFlags_MenuBar;
if (m_no_move) m_window_flags |= ImGuiWindowFlags_NoMove; if (m_no_move) m_win_flags |= ImGuiWindowFlags_NoMove;
if (m_no_resize) m_window_flags |= ImGuiWindowFlags_NoResize; if (m_no_resize) m_win_flags |= ImGuiWindowFlags_NoResize;
if (m_no_collapse) m_window_flags |= ImGuiWindowFlags_NoCollapse; if (m_no_collapse) m_win_flags |= ImGuiWindowFlags_NoCollapse;
if (m_no_nav) m_window_flags |= ImGuiWindowFlags_NoNav; if (m_no_nav) m_win_flags |= ImGuiWindowFlags_NoNav;
if (m_no_background) m_window_flags |= ImGuiWindowFlags_NoBackground; if (m_no_background) m_win_flags |= ImGuiWindowFlags_NoBackground;
if (m_no_bring_to_front) m_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; if (m_no_bring_to_front) m_win_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus;
} }
virtual ~flags() = default; virtual ~flags() = default;
bool m_p_open = false; bool m_open = false;
bool m_no_titlebar = true; bool m_no_titlebar = true;
bool m_no_scrollbar = true; bool m_no_scrollbar = true;
@@ -34,6 +34,6 @@ namespace VE
bool m_no_bring_to_front = false; bool m_no_bring_to_front = false;
bool m_no_docking = true; bool m_no_docking = true;
ImGuiWindowFlags m_window_flags = 0; ImGuiWindowFlags m_win_flags = 0;
}; };
} }

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@@ -1,14 +1,12 @@
#pragma once #pragma once
#include "event/event.hpp" #include "event/event.hpp"
#include "gui/flags.hpp" #include "utils/using.hpp"
namespace VE namespace VE
{ {
class layer : public flags class layer
{ {
using time = time::timestep<float>;
public: public:
layer() = default; layer() = default;
virtual ~layer() = default; virtual ~layer() = default;

View File

@@ -17,7 +17,7 @@ headers = [
'utils/define.hpp', 'utils/define.hpp',
'utils/include.hpp', 'utils/include.hpp',
'utils/keycode.hpp', 'utils/keycode.hpp',
'utils/time.hpp', # 'utils/time.hpp',
'utils/using.hpp', 'utils/using.hpp',
'utils/var.hpp', 'utils/var.hpp',
'utils/utils.hpp', 'utils/utils.hpp',

View File

@@ -3,7 +3,7 @@
#define BIT(x)\ #define BIT(x)\
(1 << x) (1 << x)
#define VE_FN_OVERIDE()\ #define VE_OVERIDE()\
public:\ public:\
void on_attach() override;\ void on_attach() override;\
void render() override;\ void render() override;\

View File

@@ -24,6 +24,7 @@
#include <glad.h> #include <glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <hack/logger/logger.hpp> #include <hack/logger/logger.hpp>
#include <hack/patterns/singleton.hpp> #include <hack/patterns/singleton.hpp>
#include <imgui.h> #include <imgui.h>

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@@ -1,26 +1,27 @@
#pragma once #pragma once
#include "using.hpp" // IWYU pragma: keep #include <glad.h>
#include <GLFW/glfw3.h>
namespace VE::time namespace VE
{ {
template<typename Time> template<typename Type = float>
class timestep class timestep
{ {
public: public:
timestep(Time data_ = 0.0f) : data { data_ } {} timestep(Type data_ = 0.0f) : data { data_ } {}
operator Time() const { return data; } operator Type() const { return data; }
Time get_seconds() const { return data; } Type get_seconds() const { return data; }
Time get_milliseconds() const { return data * 1000.0f; } Type get_milliseconds() const { return data * 1000.0f; }
private: private:
Time data; Type data;
}; };
} }
namespace VE::time namespace VE
{ {
inline timestep<float> get_time() inline timestep<float> get_time()
{ {
@@ -28,7 +29,6 @@ namespace VE::time
float t = (float)glfwGetTime(); float t = (float)glfwGetTime();
timestep<float> ts = t - frame_time; timestep<float> ts = t - frame_time;
frame_time = t; frame_time = t;
return ts; return ts;
} }
} }

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "include.hpp" // IWYU pragma: keep #include <functional>
namespace VE namespace VE
{ {