add event target
This commit is contained in:
@@ -22,7 +22,7 @@ namespace sandbox
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if (ImGui::Button("RUN", ImVec2(28, 30)))
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{
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VE::event e { test_event::TEST_EVEN , std::string("test event message") };
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VE::event e { "target_id", test_event::TEST_EVEN , std::string("test event message") };
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execute(e);
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}
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@@ -24,7 +24,7 @@ namespace sandbox
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if (!ImGui::Begin("#test_panel_2", &m_p_open, m_window_flags)) ImGui::End();
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if (ImGui::Button("RUN", ImVec2(28, 30)))
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{
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VE::event e { test_event::TEST_EVEN , std::string("test event message") };
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VE::event e { "target_id", test_event::TEST_EVEN , std::string("test event message") };
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execute(e);
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}
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@@ -32,7 +32,7 @@ namespace sandbox
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if (ImGui::Button(VE::style::icon::ICON_STOP, ImVec2(28, 30)))
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{
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VE::event e { test_event::TEST_EVEN , std::string("test icon button") };
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VE::event e { "target_id", test_event::TEST_EVEN , std::string("test icon button") };
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execute(e);
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}
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@@ -23,15 +23,15 @@ namespace VE
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{
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inline application& create()
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{
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static sandbox::test_app e{ "vertex_engine_sandbox" };
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static sandbox::test_app app{ "vertex_engine_sandbox" };
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e.push_layer(
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app.push_layer(
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new sandbox::test_panel{},
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new sandbox::test_panel_2{},
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new sandbox::opengl_panel{}
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);
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return e;
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return app;
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}
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}
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@@ -48,7 +48,7 @@ namespace VE
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for (const auto l : m_layers_stack) l->set_event_fn(VE_EVENT_FN);
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}
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void application::on_event(event& e)
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void application::on_event(event e)
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{
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if (e.is_parallele)
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for (auto l : m_layers_stack) auto future = std::async(std::launch::async, [&]() { l->on_event(e); });
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@@ -36,7 +36,7 @@ namespace VE
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void clear();
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void attach_layers();
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void set_event_fn();
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void on_event(event& e);
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void on_event(event e);
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};
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// реализация см. в проекте
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@@ -22,12 +22,21 @@ namespace VE
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WINDOW_FOCUS,
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};
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enum class event_target
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{
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VE
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};
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struct event
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{
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event(std::any t, std::any d) : m_type{ t }, m_data{ d } {}
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event(std::any target, std::any type, std::any data) : m_target { target }, m_type{ type }, m_data{ data } {}
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~event() = default;
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std::any m_target;
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std::any m_type;
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std::any m_data;
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// HERE
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// как-то не прикольно так !!!
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bool is_parallele{ false };
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};
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}
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@@ -121,7 +121,7 @@ namespace VE
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glfwSetKeyCallback(m_win, [](GLFWwindow* w, int key, int scancode, int action, int mods)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ action, key };
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event e{ event_target::VE, action, key };
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// HERE
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// тут одноврекменно срабатывает только один сигнал
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@@ -157,7 +157,7 @@ namespace VE
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glfwSetMouseButtonCallback(m_win, [](GLFWwindow* w, int button, int action, int mods)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ action, button };
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event e{ event_target::VE, action, button };
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switch (action)
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{
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@@ -188,14 +188,14 @@ namespace VE
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glfwSetScrollCallback(m_win, [](GLFWwindow* w, double xOffset, double yOffset)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ event_type::MOUSE_SCROLL, std::pair<float, float>{ static_cast<float>(xOffset), static_cast<float>(yOffset) } };
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event e{ event_target::VE, event_type::MOUSE_SCROLL, std::pair<float, float>{ static_cast<float>(xOffset), static_cast<float>(yOffset) } };
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d->execute(e);
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});
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glfwSetCursorPosCallback(m_win, [](GLFWwindow* w, double xPos, double yPos)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ event_type::MOUSE_CURSOR_POSITION, std::pair<float, float>{ static_cast<float>(xPos), static_cast<float>(yPos) } };
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event e{ event_target::VE, event_type::MOUSE_CURSOR_POSITION, std::pair<float, float>{ static_cast<float>(xPos), static_cast<float>(yPos) } };
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d->execute(e);
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});
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}
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@@ -210,21 +210,21 @@ namespace VE
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d->m_width = width;
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d->m_height = height;
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event e{ event_type::WINDOW_RESIZE, std::pair<float, float>{ static_cast<float>(width), static_cast<float>(height) } };
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event e{ event_target::VE, event_type::WINDOW_RESIZE, std::pair<float, float>{ static_cast<float>(width), static_cast<float>(height) } };
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d->execute(e);
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});
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glfwSetWindowCloseCallback(m_win, [](GLFWwindow* w)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ event_type::WINDOW_CLOSE, nullptr };
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event e{ event_target::VE, event_type::WINDOW_CLOSE, nullptr };
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d->execute(e);
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});
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glfwSetWindowFocusCallback(m_win, [](GLFWwindow* w, int focused)
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{
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auto d = static_cast<win_data*>(glfwGetWindowUserPointer(w));
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event e{ event_type::WINDOW_FOCUS, focused };
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event e{ event_target::VE, event_type::WINDOW_FOCUS, focused };
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d->execute(e);
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});
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@@ -40,7 +40,7 @@ namespace VE
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void update();
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void clear() const;
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void set_event_fn(const event_fn<event&>& fn);
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void set_event_fn(const event_fn<event>& fn);
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private:
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void set_hint();
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@@ -43,8 +43,8 @@ namespace VE
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void gui::end_frame()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)m_glfw->width(), (float)m_glfw->height());
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// ImGuiIO& io = ImGui::GetIO();
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// io.DisplaySize = ImVec2((float)m_glfw->width(), (float)m_glfw->height());
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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@@ -22,10 +22,10 @@ namespace VE
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virtual void render() {};
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virtual void on_event(event e) {};
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void set_event_fn(const event_fn<event&>& fn) { execute = fn; };
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void set_event_fn(const event_fn<event>& fn) { execute = fn; };
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protected:
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event_fn<event&> execute;
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event_fn<event> execute;
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};
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}
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@@ -5,7 +5,7 @@
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namespace VE
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{
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template<typename Event>
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using event_fn = std::function<void(Event&)>;
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using event_fn = std::function<void(Event)>;
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template<typename Layer>
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using layers_stack = std::vector<Layer*>;
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