initial commit
This commit is contained in:
107
bin/layers/opengl_panel/opengl_panel.cpp
Executable file
107
bin/layers/opengl_panel/opengl_panel.cpp
Executable file
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#include "opengl_panel.hpp"
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#include "utils.hpp"
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namespace sandbox
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{
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cube::cube()
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{
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hack::log()("create cube");
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const std::filesystem::path vsp { "/mnt/raid/projects/vertex_engine/bin/layers/opengl_panel/shaders/vertes.shader" };
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const std::filesystem::path fsp { "/mnt/raid/projects/vertex_engine/bin/layers/opengl_panel/shaders/frag.shader" };
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add_shader(GL_VERTEX_SHADER, vsp);
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add_shader(GL_FRAGMENT_SHADER, fsp);
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shader_program::link();
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m_vertices =
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{
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-0.1f, 0.0f, 0.7f,
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0.1f, 0.0f, 0.7f,
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0.1f, 0.0f, -0.7f,
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-0.1f, 0.0f, -0.7f,
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0.0f, 0.3f, 0.0f
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};
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m_indices =
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{
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0, 1, 1, 4, 4, 0,
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0, 3, 3, 4, 4, 2,
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2, 1, 3, 2
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};
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buffer::link();
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}
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void cube::use() { shader_program::use(); }
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void cube::set_scale(float val) { set("scale", val); }
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void cube::set_position(glm::vec3 val) { set("position", val); }
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void cube::set_color(glm::vec4 val) { set("color", val); }
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void cube::render() { buffer::render(); }
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void opengl_panel::on_attach()
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{
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hack::log()("on_attach");
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}
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void opengl_panel::on_detach()
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{
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hack::log()("on_attach");
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}
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void opengl_panel::render()
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{
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// glm::mat4 view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp);
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// glm::mat4 projection = glm::perspective(glm::radians(45.0f), 800.0f / 600.0f, 0.1f, 100.0f);
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cb_1.use();
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// unsigned int viewLoc = glGetUniformLocation(cb_1.get_id(), "view");
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// glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
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// unsigned int projLoc = glGetUniformLocation(cb_1.get_id(), "projection");
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// glUniformMatrix4fv(projLoc, 1, GL_FALSE, glm::value_ptr(projection));
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float r = std::sin(glfwGetTime());
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float g = std::cos(glfwGetTime());
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cb_1.set_color(glm::vec4{ 0.85f, 0.45f, 0.95f, 0.f }); // розовый
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cb_1.set_scale(1.0f + std::sin(glfwGetTime()) * 0.2f);
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cb_1.set_position(glm::vec3{ 0.f, 0.5, 0.f });
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cb_1.render();
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r = std::cos(glfwGetTime());
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g = std::sin(glfwGetTime());
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cb_2.use();
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// unsigned int viewLoc_1 = glGetUniformLocation(cb_2.get_id(), "view");
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// glUniformMatrix4fv(viewLoc_1, 1, GL_FALSE, glm::value_ptr(view));
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// unsigned int projLoc_1 = glGetUniformLocation(cb_2.get_id(), "projection");
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// glUniformMatrix4fv(projLoc_1, 1, GL_FALSE, glm::value_ptr(projection));
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cb_2.set_color(glm::vec4{ 0.66f, 0.66f, 0.66f, 0.f }); // серый/белый
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cb_2.set_scale(1.0f - std::cos(glfwGetTime()) * 0.2f);
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cb_2.set_position(glm::vec3{ r, g, 0.f });
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cb_2.render();
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}
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void opengl_panel::on_event(VE::event e)
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{
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// для событий от перефирии
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// if (e.m_type.type() == typeid(VE::event_type))
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// {
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// auto t = std::any_cast<VE::event_type>(e.m_type);
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// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
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// hack::log()((int)t);
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// }
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if (e.m_type.type() == typeid(test_event))
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{
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auto t = std::any_cast<test_event>(e.m_type);
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if (t == test_event::TEST_EVEN)
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hack::log()(std::any_cast<std::string>(e.m_data));
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}
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}
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}
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30
bin/layers/opengl_panel/opengl_panel.hpp
Executable file
30
bin/layers/opengl_panel/opengl_panel.hpp
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#pragma once
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#include "VE.hpp"
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namespace sandbox
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{
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class cube : public VE::opengl
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{
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public:
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cube();
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~cube() = default;
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public:
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void set_scale(float val);
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void set_position(glm::vec3 val);
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void set_color(glm::vec4 val);
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void use();
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void render();
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};
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class opengl_panel : public VE::layer
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{
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VE_FN_OVERIDE();
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cube cb_1;
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cube cb_2;
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};
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}
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9
bin/layers/opengl_panel/shaders/frag.shader
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9
bin/layers/opengl_panel/shaders/frag.shader
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#version 330 core
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in vec4 v_color;
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out vec4 f_color;
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void main()
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{
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f_color = v_color;
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}
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22
bin/layers/opengl_panel/shaders/vertes.shader
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22
bin/layers/opengl_panel/shaders/vertes.shader
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#version 330 core
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layout (location = 0) in vec3 base_position;
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uniform float scale;
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uniform vec4 color;
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uniform vec3 position;
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uniform mat4 view;
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uniform mat4 model;
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uniform mat4 projection;
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out vec4 v_color;
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void main()
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{
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vec3 p = base_position + position * scale ;
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// gl_Position = projection * view * vec4(p, 1.0);
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gl_Position = vec4(p, 1.0);
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v_color = color;
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}
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