initial commit

This commit is contained in:
Andrey Zimin
2024-05-15 09:09:36 +03:00
commit a0b5e810f7
130 changed files with 4925 additions and 0 deletions

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#include "opengl_panel.hpp"
#include "utils.hpp"
namespace sandbox
{
cube::cube()
{
hack::log()("create cube");
const std::filesystem::path vsp { "/mnt/raid/projects/vertex_engine/bin/layers/opengl_panel/shaders/vertes.shader" };
const std::filesystem::path fsp { "/mnt/raid/projects/vertex_engine/bin/layers/opengl_panel/shaders/frag.shader" };
add_shader(GL_VERTEX_SHADER, vsp);
add_shader(GL_FRAGMENT_SHADER, fsp);
shader_program::link();
m_vertices =
{
-0.1f, 0.0f, 0.7f,
0.1f, 0.0f, 0.7f,
0.1f, 0.0f, -0.7f,
-0.1f, 0.0f, -0.7f,
0.0f, 0.3f, 0.0f
};
m_indices =
{
0, 1, 1, 4, 4, 0,
0, 3, 3, 4, 4, 2,
2, 1, 3, 2
};
buffer::link();
}
void cube::use() { shader_program::use(); }
void cube::set_scale(float val) { set("scale", val); }
void cube::set_position(glm::vec3 val) { set("position", val); }
void cube::set_color(glm::vec4 val) { set("color", val); }
void cube::render() { buffer::render(); }
void opengl_panel::on_attach()
{
hack::log()("on_attach");
}
void opengl_panel::on_detach()
{
hack::log()("on_attach");
}
void opengl_panel::render()
{
// glm::mat4 view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp);
// glm::mat4 projection = glm::perspective(glm::radians(45.0f), 800.0f / 600.0f, 0.1f, 100.0f);
cb_1.use();
// unsigned int viewLoc = glGetUniformLocation(cb_1.get_id(), "view");
// glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
// unsigned int projLoc = glGetUniformLocation(cb_1.get_id(), "projection");
// glUniformMatrix4fv(projLoc, 1, GL_FALSE, glm::value_ptr(projection));
float r = std::sin(glfwGetTime());
float g = std::cos(glfwGetTime());
cb_1.set_color(glm::vec4{ 0.85f, 0.45f, 0.95f, 0.f }); // розовый
cb_1.set_scale(1.0f + std::sin(glfwGetTime()) * 0.2f);
cb_1.set_position(glm::vec3{ 0.f, 0.5, 0.f });
cb_1.render();
r = std::cos(glfwGetTime());
g = std::sin(glfwGetTime());
cb_2.use();
// unsigned int viewLoc_1 = glGetUniformLocation(cb_2.get_id(), "view");
// glUniformMatrix4fv(viewLoc_1, 1, GL_FALSE, glm::value_ptr(view));
// unsigned int projLoc_1 = glGetUniformLocation(cb_2.get_id(), "projection");
// glUniformMatrix4fv(projLoc_1, 1, GL_FALSE, glm::value_ptr(projection));
cb_2.set_color(glm::vec4{ 0.66f, 0.66f, 0.66f, 0.f }); // серый/белый
cb_2.set_scale(1.0f - std::cos(glfwGetTime()) * 0.2f);
cb_2.set_position(glm::vec3{ r, g, 0.f });
cb_2.render();
}
void opengl_panel::on_event(VE::event e)
{
// для событий от перефирии
// if (e.m_type.type() == typeid(VE::event_type))
// {
// auto t = std::any_cast<VE::event_type>(e.m_type);
// if (t != VE::event_type::MOUSE_CURSOR_POSITION)
// hack::log()((int)t);
// }
if (e.m_type.type() == typeid(test_event))
{
auto t = std::any_cast<test_event>(e.m_type);
if (t == test_event::TEST_EVEN)
hack::log()(std::any_cast<std::string>(e.m_data));
}
}
}

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#pragma once
#include "VE.hpp"
namespace sandbox
{
class cube : public VE::opengl
{
public:
cube();
~cube() = default;
public:
void set_scale(float val);
void set_position(glm::vec3 val);
void set_color(glm::vec4 val);
void use();
void render();
};
class opengl_panel : public VE::layer
{
VE_FN_OVERIDE();
cube cb_1;
cube cb_2;
};
}

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#version 330 core
in vec4 v_color;
out vec4 f_color;
void main()
{
f_color = v_color;
}

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#version 330 core
layout (location = 0) in vec3 base_position;
uniform float scale;
uniform vec4 color;
uniform vec3 position;
uniform mat4 view;
uniform mat4 model;
uniform mat4 projection;
out vec4 v_color;
void main()
{
vec3 p = base_position + position * scale ;
// gl_Position = projection * view * vec4(p, 1.0);
gl_Position = vec4(p, 1.0);
v_color = color;
}