add ve name
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@@ -20,7 +20,7 @@ namespace VE
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// что не есть хорошо для умных указателей
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GLFWwindow* m_win;
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std::unique_ptr<context> m_context;
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mt::vec4 m_bgcolor = { 0.1f, 0.1f, 0.1f, 1.f };
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glm::vec4 m_bgcolor = { 0.1f, 0.1f, 0.1f, 1.f };
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struct win_data
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{
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@@ -1,5 +1,7 @@
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#pragma once
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#include <glm/gtc/type_ptr.hpp>
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#include "utils/utils.hpp" // IWYU pragma: keep
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namespace VE
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@@ -17,11 +19,11 @@ namespace VE
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GLuint get_id() const noexcept;
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public:
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void set(std::string location, mt::vec2 value);
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void set(std::string location, mt::vec3 value);
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void set(std::string location, mt::vec4 value);
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void set(std::string location, mt::mat3 value);
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void set(std::string location, mt::mat4 value);
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void set(std::string location, glm::vec2 value);
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void set(std::string location, glm::vec3 value);
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void set(std::string location, glm::vec4 value);
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void set(std::string location, glm::mat3 value);
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void set(std::string location, glm::mat4 value);
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void set(std::string location, float value);
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void set(std::string location, int value);
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@@ -17,3 +17,5 @@
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#define VE_PUSH_FONT(def_font, def_size)\
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ImGui::PushFont(VE::style::fonts::get_font(VE::style::fonts::font_type::def_font, def_size))
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#define VE_POP_FONT() ImGui::PopFont()
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#define VE_NAME(n) VE::func::name(n).data()
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26
src/utils/func.hpp
Normal file
26
src/utils/func.hpp
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include <string>
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#include <imgui.h>
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namespace VE::func
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{
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inline auto name(std::string n)
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{
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return "##" + n;
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}
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inline ImU32 color(std::string hex, unsigned char alpha = 255)
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{
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if (hex[0] == '#') hex.erase(0, 1);
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unsigned int r = 255;
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unsigned int g = 255;
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unsigned int b = 255;
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if (hex.length() == 6) std::sscanf(hex.c_str(), "%2x%2x%2x", &r, &g, &b);
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return IM_COL32(r, g, b, alpha);
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}
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}
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@@ -22,10 +22,12 @@
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второй это поставить glad первым
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*/
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#include <glad.h> // IWYU pragma: keep
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#include <GLFW/glfw3.h> // IWYU pragma: keep
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#include <hack/logger/logger.hpp> // IWYU pragma: keep
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#include <hack/patterns/singleton.hpp> // IWYU pragma: keep
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#include <imgui.h> // IWYU pragma: keep
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#include <imgui_impl_glfw.h> // IWYU pragma: keep
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#include <imgui_impl_opengl3.h> // IWYU pragma: keep
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#include <hack/logger/logger.hpp>
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#include <hack/patterns/singleton.hpp>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -1,14 +0,0 @@
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#pragma once
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#include <glm/gtc/type_ptr.hpp>
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namespace mt
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{
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using namespace glm;
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template<typename T>
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T convert(vec2& v) { return T{ v.x, v.y }; }
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template<typename T>
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T convert(vec3& v) { return T{ v.x, v.y, v.z }; }
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}
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@@ -6,4 +6,4 @@
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#include "var.hpp" // IWYU pragma: keep
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#include "include.hpp" // IWYU pragma: keep
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#include "using.hpp" // IWYU pragma: keep
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#include "math.hpp" // IWYU pragma: keep
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#include "func.hpp" // IWYU pragma: keep
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