#pragma once #include "VE.hpp" namespace sandbox { class cube : public VE::opengl { public: cube(); ~cube() = default; public: void set_scale(float val); void set_position(glm::vec3 val); void set_color(glm::vec4 val); void use(); void render(); }; class opengl_panel : public VE::layer { VE_FN_OVERIDE(); cube cb_1; cube cb_2; }; }