22 lines
348 B
GLSL
22 lines
348 B
GLSL
#version 330 core
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layout (location = 0) in vec3 base_position;
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uniform float scale;
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uniform vec4 color;
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uniform vec3 position;
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uniform mat4 view;
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uniform mat4 model;
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uniform mat4 projection;
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out vec4 v_color;
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void main()
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{
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vec3 p = base_position + position * scale ;
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gl_Position = projection * view * vec4(p, 1.0);
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v_color = color;
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}
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