fix some struct

This commit is contained in:
2025-04-08 15:31:06 +03:00
parent 1ab87dd53d
commit b182e35728
6 changed files with 16 additions and 54 deletions

View File

@@ -2,7 +2,7 @@
#include "utils.hpp"
namespace sandbox
namespace example
{
void ui_layer::on_attach()
{
@@ -13,11 +13,17 @@ namespace sandbox
void ui_layer::render()
{
// VE::WinPos(m_pos);
// VE::WinSize(m_pos);
ImGui::SetNextWindowPos(m_pos);
ImGui::SetNextWindowSize(m_size);
VE::Begin("name", m_pos, m_size, m_win_flags);
VE::End();
if (!ImGui::Begin(VE_NAME("Test signal"), nullptr, m_win_flags)) ImGui::End();
VE_PUSH_FONT(REGULAR, 20);
if (ImGui::Button("Test signal", ImVec2(128, 130)))
VE::EMIT(test_event::TEST_EVEN, std::string("test event message"));
VE_POP_FONT();
ImGui::End();
}
void ui_layer::on_event(VE::event e)

View File

@@ -2,7 +2,7 @@
#include <VE.hpp>
namespace sandbox
namespace example
{
class ui_layer : public VE::layer, public VE::flags
{

View File

@@ -1,6 +1,6 @@
#pragma once
namespace sandbox
namespace example
{
enum class test_event
{

View File

@@ -1,6 +1,6 @@
#include "layers/ui_layer/ui_layer.hpp"
namespace sandbox
namespace example
{
class app : public VE::application
{
@@ -12,10 +12,10 @@ namespace sandbox
auto main(int argc, char* args[]) -> int
{
sandbox::app app{ "vertex_engine_sandbox" };
example::app app{ "vertex_engine_sandbox" };
app.push_layer(
new sandbox::ui_layer{}
new example::ui_layer{}
);
app.run();
}

View File

@@ -7,7 +7,6 @@
#include "gui/gui.hpp" // IWYU pragma: keep
#include "gui/flags.hpp" // IWYU pragma: keep
#include "gui/api/win.hpp" // IWYU pragma: keep
#include "gui/style/icons.hpp" // IWYU pragma: keep
#include "gui/style/fonts.hpp" // IWYU pragma: keep

View File

@@ -1,43 +0,0 @@
#pragma once
#include <string>
#include <imgui.h>
namespace VE
{
inline void WinPos(ImVec2 pos)
{
ImGui::SetNextWindowPos(pos);
}
inline void WinSize(ImVec2 size)
{
ImGui::SetNextWindowSize(size);
}
inline void End()
{
ImGui::End();
}
inline void Begin(std::string name, ImVec2 pos, ImVec2 size, bool& open, ImGuiWindowFlags win_flags)
{
WinPos(pos);
WinSize(size);
if (!ImGui::Begin(name.c_str(), &open, win_flags)) End();
}
inline void Begin(std::string name, ImVec2 pos, ImVec2 size, ImGuiWindowFlags win_flags)
{
WinPos(pos);
WinSize(size);
if (!ImGui::Begin(name.c_str(), nullptr, win_flags)) End();
}
inline void Begin(std::string name, ImGuiWindowFlags win_flags)
{
if (!ImGui::Begin(name.c_str(), nullptr, win_flags)) End();
}
}